by Alessandro Matera | Jan 17, 2016 | game, KeyChainino, Tutorial
In the previous tutorial, we learned how to make collision between the “man” and the “wall” in the WALLED game. Today we make a function that increases the walls speed after a number of walls spawned. And we create some aesthetical to insert at... by Alessandro Matera | Jan 11, 2016 | game, Tutorial
In the previously tutorial, we learn how create the Walls and their gates of the WALLED game. Today we talk about the collisions between the man and the walls and how to make the score of the game. Step 1: Start, End and Reset the Game Before checking the collision... by Alessandro Matera | Jan 5, 2016 | game, KeyChainino, Tutorial
In the previous tutorial we learned how to make the “man” of the WALLED game and how to move it. Today we start to build the descending walls and its gates that will be crossed by our man! Let’s start inserting the walls variable. Step 1: Make the... by Alessandro Matera | Dec 10, 2015 | game, KeyChainino, story
Today I was talking with a friend of mine who said me that he loves all things that concern mechanics. So he loves to put his hands in the oil, get dirty with grease and other stuff like that. Initially I was surprised, a little bit scared. He loves get dirty.... by Alessandro Matera | Dec 8, 2015 | game, KeyChainino, story
When I was eight, I made my first game. A wonderful game for a kid like me. It was a simple peaces of rigid wire twisted around, connected to a pole of one battery. The other pole of the battery was connected to a lamp and the other pole of the lamp was connected to a...